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Contents.Gameplay In the game, the player selects a boy or girl playing retro games to appease the Demon Arino (based on the TV show's host Shinya Arino). The Demon Arino gives four challenges to complete for each game.Each game is original, but with graphic, sound and game-play elements which make it look old, or retro. Many of them are similar in both gameplay and appearance to real games of those years. They come with fully illustrated manuals.Occasionally there will be a fake gaming magazine, Game Fan Magazine, that has articles about the games, rankings (with other fictional games named), and 'game advice' from who have appeared over the seasons of the TV show. In the case of the North American version, the pseudonyms of journalists better known in English-speaking countries were used.Some parts of the various games are inspired by actual challenges that Arino has faced in his TV episodes. For example, the bonus character in the second half of stage 1 of 'Star Prince' is taken from his attempt to get bonus points from playing in season 1.
The various 'special' continue tricks (like in Haggle Man) come from the several instances in which Arino must use these features to complete tasks on the show. Even the ending to the game pulls a trick from from season 1.Reception. This section needs expansion. You can help. ( May 2009)As of June 24, 2009, Retro Game Challenge has sold fewer than 100,000 copies in North America.
This was viewed as disappointing for its North American publisher, discouraging them from also localizing the sequel. Director of Publishing Ken Berry stated that sales were initially strong, but died down.
Sequels GameCenter CX: Arino no Chōsenjō 2 is the sequel to Retro Game Challenge and was released on February 26, 2009 in Japan. Like the original, it largely consists of -styled games reminiscent of actual games released in the late 1980s through mid-1990s.
However, this game also features games styled after, and games, as well as variants on games included in Retro Game Challenge and a 'game trainer' modeled after a. All together, this title has 15 games in one. The game received an English fan translation in 2014.Another sequel of the game, named GameCenter CX: 3-Choume no Arino for was released on 2014, exclusively in Japan.Reception The magazine 'Game Informer' put it on their list of the best games of 2009. Notes.
. Summary: Retro Game Challenge is a throwback to the 1980’s era of video games. Based on the popular Japanese GAME CENTER CX TV series, this title reinvents how classic games are played by having the player complete mini challenges in a wide-variety of games, reminiscent of all of your favorites from Retro Game Challenge is a throwback to the 1980’s era of video games. Based on the popular Japanese GAME CENTER CX TV series, this title reinvents how classic games are played by having the player complete mini challenges in a wide-variety of games, reminiscent of all of your favorites from the 80s. With in-game magazines offering cheat codes and fake news stories, Retro Game Challenge is an original experience for both the seasoned gamer looking for 80s nostalgia or a player experiencing classic 8- bit game play for the first time. XSEED Games Expand. Only the most ambitious game to come out in more than a decade.
It is a serious representation of old-school gaming, plus glitches and gaming Only the most ambitious game to come out in more than a decade. It is a serious representation of old-school gaming, plus glitches and gaming codes and add-ons and more. It is an adventurous effort, a true love affair is noticable and admirable. It is an homage to an era when gaming was simple yet insanely difficult. A wonderful game, though not as difficult as the original onld school gaming. A true gamers dream! Retro Game Challenge is retro gaming bliss.
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The best retro game collection released in decades is made up entirely of fake games, many Retro Game Challenge is retro gaming bliss. The best retro game collection released in decades is made up entirely of fake games, many outright clones of titles you may have grown up with. The brilliance, and at times abject parody, not to mention the quality of the designs, art, music, even the dialog (dialog in a retro collection? Yes, and it's great!), add up to what would have been my game of 2008 had it released mere months ago. I find it hard to imagine anyone spurning such a joyful bundle of gaming goodness.
Even those with no memories of the NES era will find plenty to enjoy. Each of the games feels complete and fulfilling on its own, and the addition of a framework of challenges and unlockables functions as a carrot to draw the gamer deeper. Where I found myself, in other collections, hopping from game to game aimlessly, here, I'm gently prodded into learning the intricacies of each selection, and it's immensely satisfying. The freeplay mode, with its more subtle incentives, became a surprising favorite, but beyond that, the shell of sitting down, virtually, with a childhood pal, searching through fake game magazines (with great shout-outs to real life editors you might remember), even getting yacked at by your friend's mom ('Are you two still playing? Control yourselves!'
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) adds up to one of the most charming experiences I've had in gaming. As for the games themselves, they're the best Famicom titles that never existed. The crown of the collection, at least for me, is the epic (10-15 hour!) RPG, Guadia Quest, but there is more than something for everyone, the focus being on action. In truth, I've never had so much fun with shooters before; I actually like Cosmic Gate more than, say, Galaga. To paraphrase Bono, 'Even better than the real thing.' And that's truly just the tip of the proverbial iceberg. The designs borrow happily from the past (each game's influences can be dissected like the best of loving tributes) but never get bogged down in the tedium or problems of our actual retro libraries.
In other words, they're coated with enough modern game philosophy (but not too much!) that they don't end up making you remember what you hated about the halcyon 8-bit days (hey, nostalgia covers over a multitude of sins). This game needs to get way more attention. On the face of it, it's essentially a series of eight games, all with 8-bit level Wow. This game needs to get way more attention. On the face of it, it's essentially a series of eight games, all with 8-bit level graphics, sound and controls - but it's really so much more than that. Read any other review for specifics - the mechanics and design of the games are all brilliant and solid as hell - but this game has taught me some even more important things. An interesting take on retro gaming for new players, Retro Game Challenge can even be an emotional ride for old timers.
The Good: A fair An interesting take on retro gaming for new players, Retro Game Challenge can even be an emotional ride for old timers. The Good: A fair share of new (?!) retro games tweaked to appeal to both old and modern audiences; plenty of value in the main campaign, plus a bunch of unlockables. The Bad: Can feel repetitive at times. The premise is interesting: a kid who simply can't win at current gen games is sent back to the past to learn how to play like a pro through retro challenges. The execution is lovely: a typical 80s gaming experience is provided in every aspect-8-bit games (and that means cartridges with manuals and all) being released, magazines with hints and reviews, playing in another kid's house while convincing his mother to let you play. Retro Game Challenge achieves a nice balance in these elements making it a blast for both young players and old-school veterans as well. Your friends' living room acts as a hub for you to explore this brave old (:P) world.
While sitting on the floor in front of the TV you'll face challenge after challenge as your buddy comes in every now and then with new carts (and monthly issues of fictitious mags) covering pretty much every genre available in the 80s: shooters, action-platformers, racing games. Even an RPG shows off towards the end. The presentation here-more than that, the overall care with details-is stunning and makes it for a warming experience: reading a game manual, being surprised by an amazing secret revealed in a mag, listening to your friend cheering (and sometimes bothering) you, winning a special limited edition of a game at a contest, buying a 'turbo' controller. Everything sums up to make you feel right at home (be it a revisited one or a brand new place depending on who the 'real' player is) in such a living environment. Talking about the games, as said above they're not just plain retro assemblage.
Each one was carefully tweaked to be enjoyable to everyone-and here we've got to the biggest achievement on this Xseed project: to make a pile of simple games not to necessarily feel dated. The nice variety of titles include sequels to original IPs that allow the series to develop internally while making you care for them, leaving you eager for the next 'releases'. One could argue that RGC can get a little repetitive when it comes to the aforementioned challenges (they make you replay the same game a couple times for different goals) but even that can't be considered a chore due to a constant stream of new info on the games. Hints, tips and cheat codes lend you a helping hand when the time to replay 'em all comes by without spoiling the pleasure of exploring a new title for the first time (just like it used to be in the 80s when videogame journalists didn't know much more than regular gamers from start).
In the end Retro Game Challenge is a neat piece of hypothetical gaming history. And along the way it manages not only to capture a real retro feeling of an entire era but also to be amusing to new players-even if it's the case of someone who lacks a soft spot for nostalgia.
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